BaSIX Go, Lightweight Motion Capture Program


- A simple intuitive interface
- Ability to immerse subjects within minutes
- Only requires six BaSix active markers per subject (No suit required)
- A single BaSix marker can be used to track a prop
- Compatible with Kestral and Raptor cameras
- Compatible with all major animation packages including Maya, Motion Builder, Unreal and Unity
- FBX skinning is supported
The BaSix Go is a lightweight motion capture program that allows you to select your animated character, equip our BaSix active markers, and then stream live animation data directly to your animation package. This can all be done in under a minute, without the use of a mocap suit.
While many optical motion capture systems contain features that allow for a range of mocap applications, Basix Go is specifically designed with animation studios, game developers, and previsualization in mind.
BaSix Go simplifies and speeds up the animation and previz process. Setup and calibration of the system are quick, and the software is extremely easy to learn and use.
Type | Software |
Motion Capture Mode | Marker-based |
Camera Compatibility | Multi-model supported |
Platform | Windows |
Animation Software Support | Yes |
Real-Time Marker Tracking | Yes |
Center of Mass Calculation | No |
Animation, game development, and previsualization
BaSIX Software Brochure |
- Manus Glove Hand Tracking Integration
- Rainbow HD Synched Reference Video Camera Integration
- Lens Encoder LDC7 Compatibility
- Automated Golden Template Markerset Creation Tools
- Batch Processing and Export Based on Capture Status
- Editable System Objects for Markerset Storage and Management
- Enhanced Post-Process Compatibility
- Dark Mode Readability Improvements
Type | Software |
Motion Capture Mode | Marker-based, Markerless |
Camera Compatibility | Multi-model supported |
Platform | Windows |
Animation Software Support | Yes |
Real-Time Marker Tracking | Yes |